Campaign Adventure Notes 090326

Raw campaign notes preserved from Campaign Adventure Notes 090326. Times New Roman 12pt, tight spacing.

=== CAMPAIGN RULES PACKET ===
Campaign: 09/03/2026

[Factors]
CF: 1 (Complexity Factor: max rules looseness cap)
MF: 9 (Magic Factor: max spell level cap)
PF: 9 (Physical Factor: max innate ability cap)
TF: 1 (Temporal Factor: max temporal looseness cap)
PsiF: 9 (Psionic Factor: max psionic level cap)
TechF: 9 (Tech Factor: max technology level cap)

[Enforced Rules]
- Segment order: PCs act on top of segment; Monsters act on bottom (standard).
- Known Classes: Full Collective
- Known Spells: Full Collective
- Known Psionics: Full Collective
- Known Rogue Abilities: Full Collective
- Known Kits/Feats/GGL/Familiars/etc.: Full Collective
- XP / Advancement: XP by encounter + story awards.

[Classes / Races / Minis Determination]
Classes+Minis:
Budget: 4 + SN (with CF=1, SN=1)

[Starting Stat Determination]
Mode: ALL 13S OR 18 16 14 12 10 8

[Starting Package]
Starting SN: SN 1 (baseline campaign start).
Starting Wealth: Starting gp = set at 1,000
Player Picks: Randomly rolled, Freely traded

9/3/26
SN=1
kxp: 0 to kxp and kgp
Storyline: